planetside 2 nanoweave armor. The Medical Kit is a utility slot consumable available to all non-MAX infantry classes. planetside 2 nanoweave armor

 
The Medical Kit is a utility slot consumable available to all non-MAX infantry classesplanetside 2 nanoweave armor  I highly doubt a nanoweave rework or removal is coming any time soon

Suit slot: add Reinforced Helmet = 25% headshot resistance. Vamfire Havain. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. 5-2. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. Armor 9 , TTK has increased for 28. The full complement. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. In my opinion C4 is too powerful for it being so universal. Depends mainly on your playstyle. Avoid long stretches of flat terrain if possible. The kit can be used to repair any allied Vehicles, MAXes and Defectors, most deployables, Generators, and constructs, at. Just had a. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. It adds damage resistance to small arms for your torso, arms and legs. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Nanoweave Armor: Reduces bullet damage by 20%. Pielord Sep 23, 2018 @ 4:11pm. If I didn't. With nano, you will have 625 hp and 625 effective shields, for a. Nanoweave just helps with people. Always concs. 25If heavy assault can hold weapons with both hands, it's really too strong. The HA's overshield acts like a slightly stronger. Reduce damage models by 20%, increase headshot multiplier to 2. You forget the common Nanoweave Armor and Heavy Assaault's overshields. It has a 20% bullet resistance for body shots, but does not help against headshots or explosives. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. It is unlocked and upgraded using Certification Points. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Main weapon: Armistice with extendes magazine. Assuming, of course, the next instance of damage you take is a small arms (etc. 8%. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. I get why people wanted it removed originally becase of HTK inconsistency and if the gun says it does 143 damage then it should do 143 damage. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. But should it. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. So, I've really taken a liking to the heavy assault class. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. The lvl 5 versions are expensive. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. 31 votes, 95 comments. Confirmed by in-game. The Excursion Kukri is an 'anti-vehicle' knife. And so the obvious downside to what is basically 2 implants in 1 has to be big. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. Have you considered putting on Nanoweave yourself? You know. Everything from character creation, to the tutorial, to default loadouts, to the player's first. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. Page 3 of 3 < Prev 1 2 3. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. Also a lot of other stuff, pay no attention to it. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. As you say, it's only bodyshot resistance. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. But what does it mean for. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. Stick to cover as much as possible. Advanced Shield Capacitor. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). Medkits. It will always amount to one extra round <@10m regardless of rank, but on top of the AoE regen, a medic might be able to pull off an additional round of life. You have a kick *** starter gun, the Orion. g. I'm wondering where to place my certifications for an optimal build. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. Upgrade your nanoweave armor as well. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. Flak Armor is only good against vehicle weapons. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. If you want the maximum power in single 1v1s, go for Nanoweave. #2. I wish that it was possible to have it go back to 40% from 35%. That extra movement speed will help you escape hairy situations. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Cost: 11 certs. Nanoweave Armor 2: 10c Increase health by 12. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. I can't live without Nano right now, I only take it off when I. Scr1nRusher, Jul 4, 2014 #2. The Nano-Armor Kit is a tool available to the Engineer. . 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. PlanetSide 2 Forums. 0. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Nanoweave Armor is a certification for all classes except MAX. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. See above plus: Weapons - PlanetSide 2 (fisu. Doesn't matter if it's a SMG, Carbine, AR or LMG. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. Assimalate and your choice of second implant. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. Small arms will not do damage to armour, whereas heavy weapons will. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. Additionally, the Nano-Armor Cloak reduces the. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. If you’re confident in your headshot ability (so, let’s say, 30-35% headshot ratio or higher), Assimilate is a must. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Nanoweave Armor 2 Health +12. Because new players die mostly to explosions. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. So, I've really taken a liking to the heavy assault class. In general c4 camt harm armor iRL unless its in the form of a shaped charge. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. Heavy Assaults' motto is longevity and versatility. It is unlocked and upgraded using Certification Points. After the nanoweave nerf flack armor is the best suit equipment to pick. to even the odds? 2. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). In exchange, the. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. So i've seen many times people say how heavies are OP due to over-shield ability. r/Planetside • Old Planetside 2 lighting was just something else. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. PlanetSide 2. All PS4 servers will be offline for the following update, April. I'd recommend NMG for most players as it's simple and works pretty well. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. If you want the maximum power in single 1v1s, go for Nanoweave. Reduces non-headshot damage from bullets. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. If you haven't, be sure to grab nanoweave armor ASAP. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. 3. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. Advanced shields is a strong general use suit though. Its a big brain pick. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. Below the line, you should turn it off. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. New nanoweave effect on snipers didn't change in the slightest. Restoration kits. Due to the size and chaotic nature of combats. 186 votes, 140 comments. Depending on your mouse pad/in game sensitivity you may have to adjust further. 3,Assimilate 5 reduces shield by 100. Nanoweave protects against everything. 4x) optic on it. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Title. 3. To test: just how much damage Symbiote deals. KupoRU. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. Kunavi. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. It doesn't make a massive. NC is the best for that. PlanetSide 2 Forums. 2x dmg. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. nanoweave does not add raw hit points anymore. PlanetSide 2 Forums. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. PlanetSide 2. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. But for starters i would recommend some levels of Flak armour. It just ups your resistance to boolets. Engie- flak armor fo lyfe. MAX OUT the heal tool, it's one of the best investments in the game. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Step 3: Profit. PlanetSide 2. Unlock and use your Medical kits as often as possible. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Its effectiveness goes down with the amount of hp you have left. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. PlanetSide 2 Forums. Fixed a string discrepancy with Nanoweave Armor's skill line. Rank 5 special ability: affected deployables will also automatically repair themselves for 25 health per second. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. In other words, it increases the potency of health and shields by 25%. Not complaining, just wanted to see if I was alone with this. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. PlanetSide 2. Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. My personal favorite general purpose setup. 4x scopes for the TR Carbine. 7 2. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. PlanetSide 2. If you’re one of those people, you better have Flak Armor on, because sooner or later you’re bound to get exploded. So I can effectively have 40% if I use Symbiote. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. Medic: The TAR or the Cyclone TRV. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Combining Bionics with the list above will give options to do all kind of stuff. Youre bound to hit sth. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. Buy a gun with stationcash. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Nanoweave armor protects (adds resistance) to the users regen shield. The lower ranks are not worth using) and Nanoweave Armor 5. Make sure you get nanoweave armor. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. No longer reduces movement speed. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. This damage reduction multiplicateively stacks with Nanoweave Armor. Unlike weapons, Suit Slots need to be unlocked individually for each class. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault >. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. . It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. Headshots does double dmg most headshots does 2. trueBusiness, Economics, and Finance. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. 86K subscribers in the Planetside community. . It was great when they used to, and made a hell of a lot more options for loadouts. Flak Armor. Go to Planetside r/Planetside. Resist Shield is an ability available to the Heavy Assault. Nanoweave also makes a great choice for indoors combat. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. and removed the only reason why Infiltrators actually took a shine. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Why even have the suit slot if all anyone uses is nanoweave?. Carapace implant. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. Which Suit Equipment for the Heavy Assault would you pick first?. HOW DO I LEAVE. Advanced shield capacitor makes your blue health bar regenerate faster. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. 3. Step 3: Profit. You have to use Flak. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. PlanetSide 2 Forums. Bringing it back down would keep people from surviving mines as well and reserve that for just Flak Armor. Nerfed that about a year ago. armor 5 to N. [MILLER] • 2 yr. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. 9%. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). ) bodyshot - not a headshot or legshot. 6% 2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. 5%. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. But not from headshots anymore, if you go against good opponents, they will headshot you alot. (of course nanoweave is a whole other can of worms, but that's a discussion for another day). If you have extra certs. Nanoweave 5 + Survivalist 5 and Response Jacket 5. #2. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. Resist shield and Nanoweave armor allows you to mitigate the incoming damage greatly. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. The other guns are there to specialise in something. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. . Business, Economics, and Finance. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). No. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. Next take the first Med kit and use your infantry resources to build a stockpile. All Discussions. Cost: 11 certs. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. Nanoweave does not protect against headshots at all. Nanoweave Armor 2 Health +12. Flak armor is really only useful for engineers. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. PlanetSide 2 Forums. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. Thank you. I did not notice what his work is. If you play smart, you can survive for a very long time. It's… Aug 27, 2015 @ 10:51pm. Skallo. lawn gnome. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All HA shields are not effected by nanoweave armor or flak armor. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. 1. For cloak module, Hunter Cloak is personally the safest to use. Fairly limited effect, but you may survive anther bullet or two - Flak armor. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. I was considering grabbing a. BlindWitness Oct 9, 2014 @ 11:11am. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. I'd suggest Nanoweave + NNG for your average player. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). It's implant-nanoweave if you stand still, so it's beyond useless. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Unlocking Nanoweave Armor should be your focus. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. 5 is only 200 certs to get compared to the level 5 nanoweave armor which is 1000 certs. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. but personally I find NW more flexible and versatile than the more specialized flak armor. ) Ideally a self auto health option would be ideal, but it doesn't seem to. PlanetSide 2. This is a must-have item. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. CryptoYou're not aiming for the head. But if you are a Headshotwizard and can get enough kills to keep the shield charged, you might consider Adrenaline Shield (Max rank. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. Xion Oct 9, 2014 @ 6:50pm. The effect of Nanoweave is applied only after your overshield is down. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. I don't even A2G farm, I just know a bad idea when I see it. Equipped the rangefinder implant out of. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. It will also improve suit slot diversity. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Passively receive 20% small arms resistance. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. (And a light armor without energy is a light armor waiting to be killed). PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. 5 KD and rarely get caught. This guide only covers common-pool suit slots. Plus I really like the idea of a teamwork oriented implant. And it benefits a lot from Nanoweave armor. They just seem to come together to make engineer the most versatile class in the game to take on any target. then nanoweave, incase some people come hunting you, stalkers especially. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. #10. The limiting magazine size might be an isue for some too. I play VS and use the NSX Tengu (NS wep) for the primary, Hunter QCX (NS wep) for the secondary, Recon Detection Device for the tool slot, Nano-Armor cloaking for the ability, Advance Shield Capacitor for the suit,. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. PlanetSide 2 Forums. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. everyone who is BR100 has gone through the game from low BR getting stomped. Nanoweave Armor is a certification for all classes except MAX. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. 2 sec like many games weapons damage value dosent really matter no more but in a 0. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. This thread is. Any time you are alive longer than 20 seconds without taking small arms. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank.